Gamifying the Grind

A 0โ†’1 interview prep platform targeting senior software engineers who need to practice system design, API architecture, and estimation problems the exact interview formats that existing tools had abandoned.

Habit Design

Multimodal UX

Gamification

IMPACT

Engineers practising at real interview intensity

72,000

Across first sprint window post-launch

Total Sessions

Users rated the platform experience

4.7 / 5

Across product quality, realism, and feedback utility

User Satisfaction

IMPACT

Engineers practising at real interview intensity

72,000

Across first sprint window post-launch

Total Sessions

Users rated the platform experience

4.7 / 5

Across product quality, realism, and feedback utility

User Satisfaction

MY ROLE

Lead Product Designer

End-to-end ownership across research, architecture, and interaction design, shipped directly with engineering

TIMELINE

Jul โ†’ Sep 2023

2 Major Releases within 6 weeks

Live in Production

COMPANY

InterviewReady

InterviewReady is an ed-tech platform designed to help software engineers, and prepare for technical interviews, specializing in system design, Low-Level Design (LLD), and AI engineering.

0โ†’1 Product

B2C SaaS

EdTech

Gamification-First

Gamifying the Grind

A 0โ†’1 interview prep platform targeting senior software engineers who need to practice system design, API architecture, and estimation problems the exact interview formats that existing tools had abandoned.

Habit Design

Multimodal UX

Gamification

Gamifying the Grind

A 0โ†’1 interview prep platform targeting senior software engineers who need to practice system design, API architecture, and estimation problems the exact interview formats that existing tools had abandoned.

Habit Design

Multimodal UX

Gamification

the problem

The existing tools weren't hard. They were the wrong kind of hard.
The existing tools weren't hard. They were the wrong kind of hard.

The interview prep market was saturated, yet deeply broken for a specific cohort: senior software engineers preparing for system design rounds, architecture walkthroughs, and capacity estimation interviews. LeetCode, HackerRank, and their peers had optimised entirely for algorithmic coding challenges. They had millions of users โ€” but almost none of the friction, context, or depth that a Staff-level interview actually demands.

The instinctive response would have been to add more content โ€” more system design prompts, more example solutions, more reading material. That's what most new entrants tried. But more content doesn't replicate pressure. And without pressure, there's no real preparation. Engineers who spent hours on these platforms still froze in the room, because they'd practised answering questions โ€” not performing under the actual conditions of an interview.

The real problem wasn't a content gap. It was a simulation gap. Real interviews have timers that can't be paused. Follow-up questions that destabilise your answer mid-flow. Interviewers who ask you to estimate before you've finished designing. No existing platform put you inside that experience โ€” because building it is significantly harder than uploading another prompt. The design bet was to close that gap entirely: build a platform that doesn't just test knowledge, but manufactures the conditions that make knowledge crumble.

The reframe: Senior engineers don't need more content to study. They need more reps under conditions that feel real enough to hurt.

product decisions

Core Decisions that shaped the Direction
Core Decisions that shaped the Direction
Four modes, not one canvas

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Four modes, not one canvas

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Four modes, not one canvas

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Reward quality, not presence

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Reward quality, not presence

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Reward quality, not presence

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Feedback as coaching, not verdict

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Feedback as coaching, not verdict

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Feedback as coaching, not verdict

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Gamification as structure, not skin

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Gamification as structure, not skin

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Gamification as structure, not skin

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Showcase

UI Flow

TAKEAWAYS & LEARNINGS

Four Modes

Three Months

One Designer

Invite me for an Interview

Currently looking for full-time opportunities

(Remote/BLR)

Research โ†’ architecture โ†’ interaction โ†’ shipped with engineering. Every mechanic on this page was designed, prototyped, handoff-ready, and QA'd solo.

Four Modes

Three Months

One Designer

Invite me for an Interview

Currently looking for full-time opportunities

(Remote/BLR)

Copyright @2026

Made with

&

with โค๏ธ & โ˜•

Make it Pop!

Copyright @2026

Made with

&

with โค๏ธ & โ˜•

Make it Pop!

Copyright @2026

Made with

&

with โค๏ธ & โ˜•

Make it Pop!